Blur in Unity
Mirco Müller and Jay Taoko have just landed a Gaussian blur for quicklists in Unity trunk. It uses the OpenGL GLSL shading language on Nvidia. Intel and AMD/ATI will be implemented over the next coming weeks.
(AMD and Intel are currently using ARBprograms - later on if the hardware supports it they will also use OpenGL GLSL shading language)

Expect this to land in Natty tomorrow.