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jorge's stompbox

Blur in Unity

Mirco Müller and Jay Taoko have just landed a Gaussian blur for quicklists in Unity trunk. It uses the OpenGL GLSL shading language on Nvidia. Intel and AMD/ATI will be implemented over the next coming weeks.

(AMD and Intel are currently using ARBprograms - later on if the hardware supports it they will also use OpenGL GLSL shading language)

 Expect this to land in Natty tomorrow.

    • #unity
    • #opengl
  • 2 years ago
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